в чите много функции:
aim
main
active - aimbot is on or off
aim mode - always for always on, key for enable when pressing the aim key
aim key - key assigned to activate aimbot
silent aim - silent aim
auto fire - auto shoot
aim at team - aim at teammates
fix pvs - shitty fix for a bug that disables bone processing stuff when out of FOV
fix lag - fix targets using fakelag, wait for aiming while fakelag period, predict for predicting out of period
solve adaptive - adjustment fix lag, although isn't perfect
position
aim position - aiming position
head - always aim at head
head and body - if head is not visible, aim at body, and vice versa (if aim on hp is enabled body is only aimed at when damage is equal to health)
body priority - if body is not visible aim at head, if body is visible aim at that first
body only - always aim at body ( most effective )
aim on hp - explained above
bodyaim type - body position to aim at, normal for pelvis, median for middle position between spine and pelvis
head scan - aim at points on head, allows you to downsize the target hitbox
body scan - aim at points on body
bodyaim fakelag - aim at the body when targets fakelag for More Accuracy
normal - normal
down/backwards - only aim at body when they are using the antiaim configuration down/backwards/aim thru
rollback position - if a target has no visible points, attempt to aim at an older position if its valid (this does not work against targets using fakelag)
target
target prediction - compensate for ping time when selecting targets, aka next shoot target selection
autowall - wallbang stuff
max shots - max shots to wallbang for damage to equal health (health/damage)
ignore grate - always aim through grate materials
auto awp - if the awp is equipped aim at body only
auto zeus - if the zeus is equipped aim at body only
esp
you can figure this one out
antiaim
main
active - antiaim is on or off
pitch - x angle or rotation
yaw - y angle or rotation
fake yaw - fake angles
aim thru - aim at targets through walls
fix corrections - counter correction angle when you get hit
static angle - antiaim angles are not based off of mouse angles
auto backwards - automatically use down/backwards at a certain height
backwards height - height difference from target to start using backwards
camp
camp mode - wall detection/auto edge
pitch - x angle or rotation when camping
lisp yaw - fake angles
ladder - antiaim on the ladder
fakelag
active - fakelag is on or off
mode - fakelag mode
normal - constant highest
adaptive - adapt to moving speed
step - step from high to adaptive value
while shooting - fakelag while shooting
on visible - only fakelag if a target is visible
duck
active - duck is on or off
air duck - spam duck in air (might do nothing)
ladder duck - fake duck state on ladder
misc
main
menu key - menu key
no spread - compensate weapon spread
yaw - less accurate, use on servers that have nospread enabled through weapon_accuracy_nospread
roll - accurate
no recoil - compensate recoil
no effects - no view effects
auto hop - jump
psilent - psilent
auto buy - buy a weapon at the start of the round
strafer
active - strafer is on or off
left/right align - rotate in circle
left rotate key - left rotate key
right rotate key - right rotate key
left rotate min - minimum angle for left direction
right rotate min - minimum angle for right direction
players
list - player list
all
angle correction - angle for fix corrections
hitscan - aim at arms and legs if they are visible
wall detection - wall detection
resolve pitch - pitch resolver
resolve yaw - yaw resolver, increments target rotation on shot
resolver max shots - max shots missed before resolving
everything else is self explanatory
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